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Unity colliders

April 10th, 2015

Today spine-unity gets a new feature: it can now generate Unity colliders from Spine bounding boxes, including the ability to change (or hide) the bounding box for a slot during an animation (or through code). Hit detection and allow separate skeletons to interact has become much easier. This is all thanks to Mitch!

Jump to 16:05 if you just want to see the final result: two separate skeletons using bounding boxes for hit detection. When one of the sword bounding boxes hits the dummy, the dummy skeleton plays a hit animation.

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Blog Archive

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  • Spine User Guide in Japanese and Korean
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  • Language support, linked meshes
  • Spine 3.0.00 released
  • Unity colliders
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  • Finally an update!
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  • Automatic skinning weights
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  • IK revamped and documented
  • IK pinning is now available
  • Skinning is ready!
  • Skinning update
  • Free-Form Deformation now available
  • Meshes!
  • 1.6.39 released, new stuff
  • Licensing and… Kickstarter!
  • Bounding boxes and a special announcement
  • Keyable draw order
  • Childhood dream come true: Building Spine

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